Authorized Weapons & Gear
Below is a breakdown of which weapons each division is authorized to use for a more realistic roleplay experience. Always remember that weapon usage should be justified and proportional to the situation.
1. Immigration and Customs Enforcement (ICE)
Sidearms: Shield 9 or Glock 17
Shotgun: Fabaram FP6
Rifle: M4A1
Usage Note: ICE primarily focuses on immigration enforcement. They have access to basic rifles and shotguns for border or high-risk operations but generally rely on sidearms for daily duties.
2. Customs and Border Protection (CBP)
Sidearms: Shield 9 or Glock 17
Shotgun: Fabaram FP6
SMG: MP5 (for specialized border operations)
Rifle: M4A1
Usage Note: CBP agents monitor and secure borders. While sidearms and shotguns are standard, SMGs and rifles may be employed when facing organized threats or heavily armed suspects.
3. Secret Service (SS)
Sidearms: Shield 9 or Glock 17
SMG: MP5
Usage Note: Secret Service agents specialize in close protection and dignitary security. They carry sidearms at all times and may deploy SMGs for high-security details or motorcade protection.
4. Office of Intelligence & Analysis (OIA)
Sidearms: Shield 9 or Glock 17 (often concealed)
Sniper Rifle: Orsis T5000 (for specialized missions)
Usage Note: OIA focuses on covert operations and intelligence gathering. While they typically rely on concealed sidearms, they can field a sniper rifle in advanced surveillance or high-risk intelligence missions.
5. Cybersecurity and Infrastructure Security Agency (CISA)
Sidearms: Shield 9 or Glock 17
Usage Note: CISA personnel primarily handle cyber threats and critical infrastructure security. They carry sidearms for self-defense but rarely engage in direct field combat.
6. Tactical Response Team (TRT)
All Weapons Authorized:
Shield 9, Fabaram FP6, Glock 17, M4A1, MP5, G36C, Orsis T5000
Usage Note: The TRT is the elite tactical unit within DHS. They are fully trained to use any available weapon, including high-powered rifles and sniper systems, to respond to the most dangerous and critical situations.
7. Office of Emergency Management (OEM)
Sidearms: Shield 9 or Glock 17
Usage Note: OEM focuses on disaster response and emergency preparedness. While they are not primarily a combat unit, carrying a sidearm is allowed for personal defense during crisis response.
8. Office of Security Operations (OSO)
Sidearms: Shield 9 or Glock 17
Shotgun: Fabaram FP6
Rifle: M4A1 or G36C (for building security or high-threat situations)
Usage Note: OSO personnel provide security for federal facilities and events. They may deploy heavier weaponry if a credible threat arises.
9. Counterterrorism Division (CTD)
Sidearms: Shield 9 or Glock 17
Rifles: M4A1 or G36C
Sniper Rifle: Orsis T5000 (for anti-terror operations)
Usage Note: CTD deals with terrorist threats and high-stakes incidents. While sidearms and rifles are standard, sniper capabilities may be required for hostage scenarios or counter-sniper operations.
Uniform & Gear Reminders
Uniforms:
DHS Class C Uniform: Standard for all divisions except Trainees & I&A.
DHS Class A Uniform: Required for DHS Trainees (new recruits).
DHS Suits: Required for OIA (Office of Intelligence & Analysis).
Basic Equipment (All Divisions):
Taser (non-lethal option)
Duty Belt (with handcuffs, radio, flashlight, etc.)
Traffic Control Items (cones, barriers)
Checkpoint/Border Items
TRT Additional Gear:
Access to SWAT Gamepass items (heavy armor, breaching tools, riot shields, etc.)
Safety Protocols & Best Practices
Justification of Force:
Always match weapon choice to threat level.
Use non-lethal options (e.g., taser) whenever possible.
Weapon Discipline:
Keep firearms holstered unless actively engaged in a security operation.
Avoid drawing heavier weapons (rifles, SMGs, snipers) unless the situation clearly demands it.
Maintenance & Inspection:
Regularly inspect and maintain all weapons.
Report any issues or malfunctions immediately.
Professional Conduct:
Use firearms responsibly and adhere to strict chain-of-command guidelines.
Always be mindful of civilian presence and roleplay realism.
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